![]() You start the development of a game from scratch, literally nothing, not even necessarily knowing what engine you'll be building it in. It's usually just a few days, based on a prompt, and you have to figure out what you're doing in that time. ![]() Game jams introduce a sort of Dogme 95 spirit to video game development – the idea of imposing harsh limitations on yourself that, ideally, spur the creative process. ![]()
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